
I haven't cared too much about gaming since my beloved N64 died many years ago. Being an N64 fan back then was like choosing to support the underdog in a a cup final. It was like hiding members of the Rebel Alliance in your basement while living on a planet where everyone wore stormtrooper helmets. Allright, maybe that's stretching it somewhat. What I'm saying is that public opinion, by and large, held that Playstation was bigger, badder and cooler. These things matter when you're 13. The PS did have rubbish loading times, but that wasn't enough of a handicap, and we knew it. The N64 itself was undeniably childish, awkward to programme for, couldn't do FMV, and had graphics fuzzier than Obama's plan for Iraq.
Being an N64 fan in that climate was like being in some exclusive club. You knew everyone else in your area who had one. You bought games that came in big, chunky, honest-to-God cardboard boxes. You collected N64 Magazine, an independent British publication full of writers who took the piss out of each other regularly and printed only the strangest of reader input. I remember it fondly. Also, you hung out with other distinguished gentlemen and spun globes around while trying to decide where to colonize next. Ok, so maybe it wasn't that kind of club.
But the best reason to own an N64 in 1998 was Body Harvest.

The plot was simple- aliens conduct massive invasions of earth 25 years apart over a period of a century, and one genetically engineered soldier from the future (Adam) has to travel through time to stop them. During each invasion, an enormous energy 'wall' seals off some area of the earth, and millions of loathsome insectoid aliens beam down to consume the citizens. Sounds epic, doesn't it?

Of course, let's not get caught up in the scenery (such as it is) and forget why we're here. To kill some damn aliens.

There is simply so much stuff to do in this game. Between bouts of alien carnage, smaller quests appear. You might have to use a fire truck to out a burning village. You might have to drive a soviet chemical transport train (while under fire) to prevent the local populace from becoming zombies. Later on, you will probably end up using a combine harvester to pulp said zombies into green goo. In the desert, native Americans will provide you with wisdom that will eventually result in your piloting a flying saucer from Area 51...in all the graphical splendour the N64 can muster.
Ah, the graphics. Even when this game came out, its release had been so delayed that it already looked dated. Everything is fuzzy. 'Fogging', the age-old N64 trick of having things that are faraway fade into mist, is very apparent. Seriously, Adam can't see two feet ahead of him. His own nose disappears into the pea-souper that's an inch from his face. (I still prefer this technique to that used in some of the early PS1 games, where scenery just 'popped' into view). It's as if the designers were bursting with so many awesome ideas that they forgot the actual capabilities of the N64. No wonder everything looks a little tired. That little grey Body Harvest cartridge is probably so stuffed to the gills that it's about to vomit its chips all over my copy of Banjo-Kazooie. Good enough for it.
The verdict, many years on? Still an absolutely spiffing game. If it sounds like the company responsible (DMA, soon to become Rockstar) was more ambitious that the hardware available allowed them to be, then I respect them all the more for it. Ambition beyond means is a precious commodity in today's world, gaming or otherwise.
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